Current page: Abilities
Abilities overview
Browse abilities
Damage
Fire Rate
Range
Critical Hit
Double Tap
Splash
Guard
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Towers
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Tactical Support
Ability cards adapt your towers to an incoming attack. Read the tower portrait, effect, and any pictured infected role before making your choice.
The illustrations use one example tower portrait. Your own card identifies the tower tier it affects.
Damage — Make each matching hit count.
Fire Rate — Shorten the wait between shots.
Range — Bring more of the approach into reach.
Critical Hit — Give matching shots a better chance to hit hard.
Double Tap — Follow a matching hit with another shot.
Splash — Turn a hit into pressure on a group.
Guard — Help an exposed tower endure matching attacks.
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There’s more to discover. Their names and effects remain hidden here.
Check the approaching infected, the tower tiers you have, and which routes those towers can reach. Stronger hits, more reach, pressure on a cluster, and protection for an exposed tower answer different problems.
Read the card’s displayed bonus for your current choice. Its effect and the enemies involved matter alongside that number.
Read the tower portrait and any pictured infected role on your selected card. The ability applies to eligible towers of that tier for its designated wave. A new card replaces the previous choice; these are temporary abilities.
Merging into a different tier changes which cards apply. Check the tower you have after the merge.
Ability cards modify your towers for their designated wave. Tactical Support provides the separate commands you activate during combat, including Convoy and Minefield.
Explore towers · Meet the infected · Wiki home
Development guide · Updated October 8, 2026. Describes the current development build. Availability and balance may change before release.
Wiki illustrations reuse game artwork and show effects schematically.