Role: Ranged acid attacker
Speed: Deliberate
Toughness: Slightly above a Walker
Attack: Delayed acid projectiles aimed at towers
A Spitter does not need to reach a tower to threaten it. Once in range, it stops to aim and launches an acid projectile. The attack has a delay, making the targeting warning part of the encounter.
Watch for the targeting ring and aim line, then the incoming projectile. A quiet frontline can still be under attack when a Spitter is working from farther away.
Identify the attacker instead of focusing only on infected at the gate. Bring damage to the Spitter or use tactical support to interrupt the pressure. Treat its warnings as a prompt to check the threatened tower.
The Spitter extends the threat beyond close combat. It gives the fortress a reason to care about reach, target selection, and attacks that arrive after a visible warning.
Related threats: Walker · Runner · Siege Giant
Development guide · Updated October 8, 2026. Health scales with encounter difficulty, and balance may change.