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Towers overview
Tower 2
Tower 4
Tower 8
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Tower 32
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Tower 128
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Two matching towers combine into a stronger form. What matters next is where that strength can help your fortress survive.
Compare all 17 tower portraits in merge order, with short visual notes and links to each tower guide.
Tower Evolution Gallery →
Tower 2 is your starting material. Tower 4 is your first active attacker. Establish useful coverage before relying on a sector to hold the infected.
Explore how your first towers strengthen a lane and how later merges introduce different strengths.
Tower 2 · Tower 4 · Tower 8 · Tower 16
These towers favor several fast or numerous infected roles. Keep tougher enemies in your plan too.
Tower 32 · Tower 64
These towers favor disruptive threats such as Spitters, Scavengers, and Exploder Breachers. Reach and placement still decide whether they can help.
Tower 128 · Tower 256 · Tower 512
Heavy threats can survive the approach. Build useful coverage before they reach your valuable defenses.
Tower 1024
A preview of later forms awaits below. Their place in the Cure Project is yours to discover through play.
Tower 2048 · Tower 4096 · Tower 8192 · Tower 16384 · Tower 32768 · Tower 65536 · Tower 131072
Higher values help, but damaged towers, gaps in coverage, and disruptive infected still matter. Tower Info shows the values for your current run.
Meet the infected → · Choose an ability → · Explore Tactical Support →
Development guide · Updated October 8, 2026. Describes the current development build. Availability and balance may change before release.
Creating a Core and securing a research milestone are different steps. Learn what you are building toward in The Cure Project →