Role: Standard melee attacker
Speed: Steady
Toughness: Baseline
Attack: Close-range gate and tower pressure
Walkers are the baseline melee threat. They advance at a steady pace and pressure a closed sector gate. After the lane opens, they can reach the board and attack towers.
An individual Walker is straightforward. A group arriving while you merge or repair defenses is a different problem. Watch the gate and the lane behind it, rather than assuming a slow enemy can wait.
Build reliable damage in the threatened sector and prepare before the gate gives way. Keep space and resources for the next threat instead of committing every decision to a single Walker.
The Walker establishes the rhythm of defense: an approaching threat, a frontline under pressure, and a reason to make your next merge count. Faster and more specialized infected change that rhythm.
Compare: Runner · Siege Giant · Spitter
Development guide · Updated October 8, 2026. Health scales with encounter difficulty, and balance may change.