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Adds a follow-up shot when the named tower attacks a matching threat. The follow-up deals less damage than a full-strength shot.
Choose it when matching enemies are staying within reach and an extra hit could help finish a survivor.
A follow-up needs a valid target in reach. It does not permanently double the tower’s firepower.
Read the tower portrait and any pictured infected role on your selected card. The ability applies to eligible towers of that tier for its designated wave. A new card replaces the previous choice; these are temporary abilities.
Merging into a different tier changes which cards apply. Check the tower you have after the merge.
Watch for the first impact and the extra shot, then see whether the enemy survives.
← Abilities overview · Towers · Zombies
Development guide · Updated October 8, 2026. Describes the current development build. Availability and balance may change before release.
Wiki illustrations reuse game artwork and show the effect schematically.