Role: Heavy siege attacker
Speed: Slow
Toughness: Very high
Attack: Powerful close-range tower hits
The Siege Giant advances slowly, but it takes far more punishment than an ordinary Walker. Its close-range hits are especially dangerous to towers. When it crushes a tower, nearby defenses can also be affected by splash damage and a brief stun.
Look beyond its slow movement. A Giant that reaches your defenses can turn a seemingly stable lane into an emergency. Smaller infected arriving alongside it still need attention.
Use the time before contact to strengthen the threatened lane. Concentrate damage before the Giant reaches a valuable tower, and keep a tactical support option ready if your frontline is about to collapse.
The Giant asks a different question from the Runner: can your fortress sustain enough damage against one tough target? Its presence makes the strength and placement of your defenses matter.
Related threats: Walker · Runner · Spitter
Development guide · Updated October 8, 2026. Speed and toughness are relative descriptions. Health scales with encounter difficulty, and balance may change.